James Draekn
The Holy Hand Grenades of Antioch
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Posted - 2007.10.24 03:58:00 -
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Looked at your goals for what you want to achieve as far as carriers and moms go. This ship class only needs a small fix to achieve your goal rather then a massive adjustment. The main fix to make this ship the center of the fleet (ie logistics and punch) would be to fix the Triage module. Now that I understand your goals, here is a few proposals.....
1. You want the carrier to be effective versus BS and larger but vulnerable to smaller vessels. Remove the ability to launch regular drones (minus the ECM and Logistics drones). You already have a effective anti-BS and up weapon (fighters), but the smaller drones make this ship class to versatile. Most of us that train for carriers want to be able to field 15 fighters (just looks cool) rather then 5 (lame). Then reduce the sig radius a bit on Destroyers and Battlecruisers to separate them from the next tier of ship class.
Now the Triage Module..............................
Triage mode: This module has a great idea behind it but it lacks a bit of foresight into how combat in eve is played.
1. Cap usage is doubled due to the halved cycle time on remote reppers, but their is no cap decrease on the remote reppers. Add a bonus to decrease cap usage to the module, by about 65% when module is active.
2. When in Triage you can't be remote repped, understandable when you factor the other bonuses, but see point one as to why your tank is now screwed when supporting others. Why bother supporting others. See point 1 as to why this is a important reason why Triage isn't used as much as damage, fix the cap usage, see more logistics.
3. Mobility, speed is life, at least for smaller ships. But if you are suck at gate XZY and the fight moved to gate ABC you aren't much good to your gang when the enemy changes the field location on you and you can't follow due to Triage mode keeping you stuck. Your opponents in this game will quickly switch the field to kill the remote repping advantage you have one location. I completely agree that jump drives should be offline, but warp drive needs to be online. Allow warping while Triage module is active since POS warfare isn't the only warfare in-game, fights move very quickly.
4. Your 1 Billion isk ship lost all ability to provide your gang with some extra punch. Allow the carrier to launch its fighters when in Triage. But require them to be assigned to another player to engage the enemy.
5. Range. enough said. If it is on Grid (250km), you should be able to rep it. Increase Capital reppers range to 250km (or at least double it from current levels), carriers and moms aren't able to nano-fit so it makes sense to be able to provide logistics on the field.
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